
Introductions and Overview
Robert Berry from CADCourse
Introduces Geoff Malthouse
25 years as a Soldier.
Become a youth trainer in a wood working workshop for 5 yrs.
Became a College lecturer in Wood Crafts for 14 years.
Taught and assessed carpentry and joinery, bench joinery and cabinet making up to Level 3.
Active member of Institute of Carpenters.
Became Branch Secretary and Councilors
Represented east midlands of UK for 12 years
Elected to become Master Joiner
Retired at 60 and currently provides Distance Learning tutorials for the Institute of Wood Science examinations.
Contacting Geoff with questions
A woodworkers approach to TurboCAD is that you are actually making something in wood.
3D model helps to visualize the object before making sawdust.
Model shows how the pieces fit together.
Goal is to understand both geometry and rendering wood grain
Will see dovetailing techniques in this course
FAQ Web site
Reason for web site.
Common forums questions.
Lost Files
Crash recovery
Recover Missing menus
Snap Modes
Show Magnet Point
Creating flat shapes
TurboCAD Community
Changing the Workplane
Red highlights
Basic Lighting Tips
Goal is to draw chest
Dovetails on front and rear
Plinth with Molding
Bottom is a board on a frame
Bread boarding technique
Making dovetail sockets
Using the metric system
Options Space Units
New drawing in SW orientation
Drawing a rectangle
Inspector bar fields
Starting with a rough plan
Drawing a 3D box
Using the Delta Z field
Displaying the workplane in 3D
Exploding 3D into lines
Creating the front panel
Planning the dovetails
Parallel Line tool
Modify Line Trim
Measure Tool
Using Divide-By Snap
Cross Point Tool
Creating Dovetails and Sockets
Sockets smaller than tail
Proportions depend on purpose
Best angle to use for the tail
Differences between hardwood and softwood
Parallel Line Tool
12 mm “equals” half inch
Relocating the Reference Point
Mirror Copy
Line Polyline
Intersect Snap Mode
F7 to select the last object drawn
Deleting a line
Using Make Copy
3D vs. 2D Selector
Format Place on Workplane
Make Copy
Linear Copy
Polyline Command
Join Polyline command
Deleting construction lines and points
Join Polyline command
Mirror Copy
Workplane changes with 2D selector
Plane by World
Extrude tool
Examine Tools
Camera Properties
Turning off non-renderable objects
Wireframe mode
Right click to get to a standard view
Rotating a 3D object
Identifying the correct rotation angle
Relocating the 3D object
Using the Delta X field
Mirror Copy
Closed and Open Window Mode
3D Box
3D Subtract to create the new dovetails
Documentation on dovetailing
Mitering
Groves
Hidden groves
Caracas construction techniques
Frames
Stool Construction
Box Construction
Modern Way of Joinery
Woodwork Joints
Board Jointing systems
Bread board
Woodworking examples
Gold Medial award for excellence
Wooden Chess Set and Table
Click the Castle
Planning woodwork projects
Tool Recommendation kits
Geoff’s tutoring advertisement
Key Skills
Cheat Sheets.
Triangle technique
Splitting the side to create individual pieces of wood
Slicing by workplane
Workplane by origin
3D Slice
Summary of techniques
Components of the chest
Plinth 3D intersection
Booleans vs. the blend tool
Creating holes for screw
Chamfer
Woodworking Symbols
Plinth Construction
Components of the chest
Layer Management
Rendering with photographs
Symbols and layers
Layers get created as symbol drops
Dragging symbols onto locked layers
Selection Info Palette
Symbols are a group
Materials to create photorealism
Creating a decent pine
Wrapping Images
Wrapping End Grain
Size and ratio of image
Crop or stretch images
Paint packages
Swatch of available images
Wrapping and image on a cube
Edit Material Properties
Technique for correct image scaling
Linking to web site
Creating a wood image
3D Box drawn to same size as image
Image placed on the top
Naming a material
Filtered vs. non-filtered images
Douglas Fir Board
Checking the preview box
Settings for Arbitrary Plane
Image fits perfectly
Adjusting lights
Slant the grain
Using seeds to transfer grain patterns
Duplicating with the Ctrl Key
Format Painter
Default Reference Point
Rotating the Seed object
Boolean Add
Transferring orientation
Rotating objects
Right hand rule
Extents Snap mode
Using the seed to tilt the grain
Using Entity Coordinate System
Selection of rotated object
Add objects to transfer grain
Using larger images
Using Material Editor to create wood grain
Settings for arbitrary plane
Redwood trees at Muirwoods
Rings created two per year for spring and summer
Direction of the trunk
Center of the Trunk
Scaling and the distance between rings
Ring Fuzz In and Out
Gnarl settings
Grain color and other settings
Facet editor to apply materials
Changing the direction and size of the grain
Radial Cuts vs. Tangents Shapes
Creating a realistic color for Douglas Fur
Boxes of wood samples for reference
Woodworking.org
Lignum Vitae
Elm Wood
Checking colors in the photo editor
Light and dark colors
Placing wood in a room to help lighting
Closing statements and words of encouragement
Don’t give up
Keep trying till you get it right
Keep it simple
Build on success
Closing