The CADCourse team of Robert Berry and Dave Taylor have joined to create the “CADCourse Essentials 3D” training movies for TurboCAD v11. The movies presented are recordings of online meetings that occurred in the CADCourse Online Training Center. Each of the most important 3D tools are discussed including 3D primitives, 3D viewing options, rendering modes, workplanes, Boolean operations, shelling, 3D dimensioning, lighting and camera tools.

A basic knowledge of the TurboCAD 2D tools is presumed as a prerequisite for this course. For this purpose the CADCourse Essentials v11 Parts 1 through 4 is highly recommended.

01. Introduction

CADCourse 11 Interface
Rendering Tools
3-D Primitives
3-D Box Tool

CADCoursev11.cfg - extract this file to the
"My Documents\TurboCAD 11.0\Config" folder!

02. 3-D Box Continued

03. Viewing Options

Top, Side, Front and Isometric Views
Layout Templates

04. Viewing in Rendering

Layout Templates
Keyboard Shortcuts for Views

05. Viewing in Rendering Continued

Examine Tool
Look to Drawing Center

06. Rendering Modes

Hidden Line
Camera Properties
Examine Tool

07. Render Modes

Examine Tool
Straighten
Perspective
Walk-thru Tools

08. Saving Views

Design Director
Viewports

09. Rendering Modes

Draft Render
Quality Render
Camera Properties/Lighting
OpenGL
Selecting in Rendering Mode
ACIS Solid Modeling Engine
LightWorks Engine

10. Spheres Tool

ACIS Options
Solids Vs Services
2-D/3-D Selectors
Hemisphere Tool

11. Primitives

Cone Tool
Specify 2-D Base
Compound Profile

12. Cone Tool Continued

Specify Distance

13. Cone Tool Continued

Compound Profile
Closed Profile

14. Extrusion Tools

Normal Extruded Tool
Normal Path

15. Normal Extrude Tool

Extrusion Path
Extrusion Base Point

16. Rigid Extrude Tool

17. Primitives

Prism Tool
Lofting

18. Lofting with Splines

19. Revolve Tool

20. Primitives

Cylinder
Polygonal Prism

21. Primitives

Torus

22. Torus Continued

Revolution Option
Creating Bolts/Screw Threads
Torus Continued

23. Extruding

Regions to make pipes
Concentric Circles to make pipes

24. Mesh

Node Editing the mesh
Bringing in spreadsheet data
Data Import Tool

25. Primitives

Wedge Tool
World Coordinate System

26. Workplanes

3-D Vs. 2-D Object Behavior

27. 3-D vs. 2-D Object Behavior Continued

3-D vs. 2-D Object Behavior Continued

28. 3-D Splines

29. Section Tool

30. Section Tool Continued

Section I Closed Polyline
Sections Vs Slices

31. Boolean Operations

3-D Add
2-D Add
2-D Subtract
3-D Subtract
Don't Remove Subtrahend

32. Boolean Operations Continued

3-D Intersect

33. 3-D Slice

34. Assembly Tools

Assembly by 3 Points
Edit Light Properties
Assembly by Edge and Point

35. Assembly by Facet

36. Moving Objects in 3-D

Locking Axis
Using Delta X., Y, Z
Selection Parameters
Coordinate Systems

37. 3-D Modifiers

Blend Tool
Round Blend
Chamfer Blend

38. 3-D Modifier Blend Tool Continued

Unequal Radius Blend

39. Shelling

40. Facet Editing

Facet Edit Properties
Rotating a Face

41. Pressure Loads

Deform to Points

42. Workplanes

Displaying Workplane
XYZ coordinate indicator
Snapping onto the workplane

43. Workplane by Facet

Workplane by Facet
Display intersection with object

44. Workplanes When Moving Objects

2-D/3-D Selector Modes
Workplane by World

45. Workplanes Format Place on Workplane

Examine tools
2D Selector
Format Place on Workplane

46. Workplane by Entity and 3 Points

Plane by Active View
Show workplane intersection
Examine
Plane by World
Plane by Entity
Workplane by Facet
Camera by Workplane
Text on a Workplane
Limitation of Workplane by Facet
Workplane by 3 points

47. Workplane Z Axis

Workplanes and Origin Points
Selector Shell
Entity Coordinate System
3D Line
Workplane by Z axis

48. 3-D Dimensioning

Plane by Worlds
Model space vs paper space
Workplane by 3 points

49. 3-D Dimensioning Continued

Design Director
Layers
Create Views
Viewports
Duplicating Viewports
Dimensioning Viewports
Dimension scales

50. Saving Workplanes

Rotating Workplanes
Deleting Workplanes
Naming Workplanes

51. Relocate Origin and Relative Mode

Workplane Origin
Relative Mode

52. Polar Coordinates

Polar Coordinates
Selector Shell

53. Lighting overview

Quality rendering
Shadows
Light types
Point
Ambient
Headlight
Directional
Spot
Using nodes to position your lighting

54. Render in Different Windows

Active Windows and Render Modes
Adding lights

55. Luminance

Apply luminance to an object
Projector light type

56. Materials

Metals
Reflectance
Transparency
Rendering modes

57. Camera Tools

Creating camera views
Camera by two points

58. Rendering Environments

 

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