
The CADCourse team of Robert Berry and Dave Taylor have joined to create the “CADCourse Essentials 3D” training movies for TurboCAD v11. The movies presented are recordings of online meetings that occurred in the CADCourse Online Training Center. Each of the most important 3D tools are discussed including 3D primitives, 3D viewing options, rendering modes, workplanes, Boolean operations, shelling, 3D dimensioning, lighting and camera tools.
A basic knowledge of the TurboCAD 2D tools is presumed as a prerequisite for this course. For this purpose the CADCourse Essentials v11 Parts 1 through 4 is highly recommended.
CADCourse 11 Interface
Rendering Tools
3-D Primitives
3-D Box Tool
CADCoursev11.cfg - extract this file to the
"My Documents\TurboCAD 11.0\Config" folder!
Top, Side, Front and Isometric Views
Layout Templates
Layout Templates
Keyboard Shortcuts for Views
Examine Tool
Look to Drawing Center
Hidden Line
Camera Properties
Examine Tool
Examine Tool
Straighten
Perspective
Walk-thru Tools
Design Director
Viewports
Draft Render
Quality Render
Camera Properties/Lighting
OpenGL
Selecting in Rendering Mode
ACIS Solid Modeling Engine
LightWorks Engine
ACIS Options
Solids Vs Services
2-D/3-D Selectors
Hemisphere Tool
Cone Tool
Specify 2-D Base
Compound Profile
Specify Distance
Compound Profile
Closed Profile
Normal Extruded Tool
Normal Path
Extrusion Path
Extrusion Base Point
Prism Tool
Lofting
Cylinder
Polygonal Prism
Torus
Revolution Option
Creating Bolts/Screw Threads
Torus Continued
Regions to make pipes
Concentric Circles to make pipes
Node Editing the mesh
Bringing in spreadsheet data
Data Import Tool
Wedge Tool
World Coordinate System
3-D Vs. 2-D Object Behavior
3-D vs. 2-D Object Behavior Continued
Section I Closed Polyline
Sections Vs Slices
3-D Add
2-D Add
2-D Subtract
3-D Subtract
Don't Remove Subtrahend
3-D Intersect
Assembly by 3 Points
Edit Light Properties
Assembly by Edge and Point
Locking Axis
Using Delta X., Y, Z
Selection Parameters
Coordinate Systems
Blend Tool
Round Blend
Chamfer Blend
Unequal Radius Blend
Facet Edit Properties
Rotating a Face
Deform to Points
Displaying Workplane
XYZ coordinate indicator
Snapping onto the workplane
Workplane by Facet
Display intersection with object
2-D/3-D Selector Modes
Workplane by World
Examine tools
2D Selector
Format Place on Workplane
Plane by Active View
Show workplane intersection
Examine
Plane by World
Plane by Entity
Workplane by Facet
Camera by Workplane
Text on a Workplane
Limitation of Workplane by Facet
Workplane by 3 points
Workplanes and Origin Points
Selector Shell
Entity Coordinate System
3D Line
Workplane by Z axis
Plane by Worlds
Model space vs paper space
Workplane by 3 points
Design Director
Layers
Create Views
Viewports
Duplicating Viewports
Dimensioning Viewports
Dimension scales
Rotating Workplanes
Deleting Workplanes
Naming Workplanes
Workplane Origin
Relative Mode
Polar Coordinates
Selector Shell
Quality rendering
Shadows
Light types
Point
Ambient
Headlight
Directional
Spot
Using nodes to position your lighting
Active Windows and Render Modes
Adding lights
Apply luminance to an object
Projector light type
Metals
Reflectance
Transparency
Rendering modes
Creating camera views
Camera by two points